AI Insights · Timothy · April 2023
Top 5 Cartoon Fantasy Games on iOS in Egypt Q1 2023
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Egypt for Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 cartoon fantasy games on iOS in Egypt showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look at these trends based on data from Sensor Tower.
Candy Crush Saga maintained a strong presence with weekly revenues showing fluctuations. The app peaked at approximately $13.2K in the last week of December but saw a dip to around $7.3K by the end of January. The revenue then fluctuated, reaching about $11.2K in mid-March. Weekly downloads for the game started at 4K in late December and peaked at 5.8K in early February, before declining to around 3.8K by the end of March. Active users showed a peak of 123.3K in late January, with a gradual decrease to about 104.9K by the end of March.
Angry Birds 2 experienced a stable performance in weekly revenues, mostly hovering around $100 to $150, with a peak at $185 in mid-March. Downloads saw a significant rise from 1K at the start of the quarter, reaching 2.2K in mid-February. Active users showed a steady increase, starting at 21.7K in late December and peaking at 32.2K in mid-February, before settling at around 28.7K by the end of March.
Toon Blast observed varied weekly revenue, starting at $320 in late December and reaching a high of $410 in mid-January. Downloads saw an increase from 777 in late December to 1.8K in mid-February, before dropping to 574 in early March. Active users followed a similar trend, peaking at 2.9K by the end of March from an initial count of 1.6K in late December.
My Talking Tom 2 had a relatively stable performance with weekly revenues, mostly between $60 and $130. Downloads started at 951 in late December, peaking at 1.2K in late January, and then fluctuating around 800 to 1K. Active users peaked at 18.3K in late January, seeing minor fluctuations and ending the quarter at around 16.4K.
Zooba: Zoo Battle Royale Games showed dynamic trends in weekly revenue, reaching a high of $938 in the first week of January and fluctuating around $300 to $700 afterwards. Downloads started at 250 in late December, peaking significantly at 4K by the end of March. Active users saw a substantial increase from 2.7K in late December to over 10.2K by the end of March.
For more in-depth insights and data, visit Sensor Tower.